Below are some of the character properties we are in the process of developing. Some, like the Zombie of TweetDefense and the Bright Knights, have already featured in successful games. Others are yet to see the light of day. We are continuing to work on the properties whenever we get the time. If any of these characters capture your imagination and you are interested in helping us take them further please email me at email@example.com
Zombies are people too. That’s Luke’s motto. Luke is a 16 year old survivor of the Great Clone Disaster. The secret Experimental Cloning Facility, on a remote island where Jake lived with his dad, had an unexpected and disastrous encounter with a malicious marketing virus which turned all the clones into zombies. The clone zombies then promptly turned the whole island into zombie land with Jake and a few others as sole survivors.
Luke thinks the zombies can be taught to live as normal people. Unbeknown to Luke, and with hilarious consequences, this turns out to be a completely unrealistic prospect. Zombies will be zombies and will do what zombies do: walk funny and eat your brains.
With a series of ingenious ideas, more optimism than is good for anyone to posses and an endless collection of clever inventions, Luke embarks on his amazing quest to create a functional society on the island. Inevitably each new scheme goes horribly wrong when the zombies, not for lack of trying, revert back to their natural state of blood hungry killers. It is then that the weapons come out and, after a lot of blood and guts, Luke has to go back to the drawing board.
Want to know how it all began? The visit TweetDefense.com
The JesterHands is an attitude adjustment brand of extraordinary proportions. It opens the door for young people to a new way of thinking, feeling and doing things based on their personal dreams. The hilarious JesterHands take practical ideas on attitude, package them in outrageously funny ways and from the box pop the tools to custom-build a vibrant, self-motivated and progressive attitude toward life and everything. It is a brand for both sides of the brain, it's fun and loaded with jaw dropping “wow!”
While waiting in anticipation for this extraordinary event, why not visit the JesterHands store for some fun merchandise: JesterHandsStore
Bright Knights is about three roaming knights coming to the rescue of damsels, lords and peasants in distress in a fervent effort to outperform and outshine each other. The brightness of the three knights is not reflected in what goes on inside their helmets but in the fact that those in distress are eventually rescued despite the intended efforts of the three ‘not-so-bright’ knights. The knights are assisted in their madcap adventures by their hapless, but very bright squire, who happens to be a girl with some diverse and extraordinary skills.
BRIGHT LIGHT KIDS
Seven children make an extraordinary discovery. A dusty cupboard in a dark attic contains the new dress-up costumes of a lost child as well as a deep secret. The costumes give the children the power to become the hero of their role-play games. A wicked man, called the Dream Snatcher, steals the dreams of children and turns them into creatures of nightmares. It is up to the Bright Light Kids to save the children, to rescue the good dreams and battle the nightmares.
CHIP AND SHARD
Imagine what it must be like to live in a world where you are thrown away when not needed, where a fall can make you break into pieces, where what you were is what you are, and where your biggest worry is becoming something as senseless as a window.
Imagine you are not willing to accept any of this.